Originally Posted by
William W
I used Photoshop.
The main element is localized BURNING on the cheeks (and mouth): Midtones @ 10% @ Hardness 3% (Note that is quite a MINOR/SUBTLE adjustment) (one pass on the mouth/lips and two passes on the cheeks)
Also (and I've done this to a couple of your images) I DODGED the whites of her eyes: Midtones @ 18% @ Hardness 1% (two passes)
I also adjusted the MID TONE CONTRAST in the SHADOW HIGHLIGHT menu (from memory it was about +9) The reason for that is give a bit more kick to the SOFT FRONT light.
Then the LOCALIZED SHARPENING on the face just makes her 'pop' a bit more.
I think that's it. What I have learned is, the main trick is to make any DODGING and BURNING and/or SHADOW and HIGHLIGHT adjustments in really small increments and if more is required then do a small increment again.
WW