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29th July 2011, 11:25 AM
#21
Re: New Tutorial: Cameras vs. The Human Eye
Hi Sean. Well since I'm on a roll here – filling up your job queue and all. How about part 3? This to extend the need for post processing from bridging the gap between human vision and camera capture – toward squeezing the output dynamic range to fit our display devices (screens – projectors – prints). Then part 4 could include “bending” some of the techniques in parts 1 to 3 for artistic effect. Of course this brings me on to part 5 …. sorry – got to go now – the nice young gent in the white lab coat says it's time for my medication now …..
Regards,
Nick.
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