It's an interesting subject though Colin.
Sorry about the spelling. Some aspects are due to a reduced size keyboard to make space for a tablet. The key pitch is a bit shorter so have to think where my fingers are going without looking.
I suspect the problem with auto hdr in this case is illustrated by the misty shots. I used ufraw to do a straight conversion of each one with no modifications at all and this is what I got.
The centre one has the longest exposure but still doesn't fully recover the detail in the trees and only part of the clouds are blown out.
Dangerous to mention with Colin about but I don't think that the tree detail is fully recoverable. Most comes out with a 3 stop exposure increase. That one is ...1167.dng. Colours are flat though and insufficient contrast for a nice shot but they could be real. The one on the right, .....1165.dng looks to be the best candidate for the highlights but may well be too dark to do that well. Not sure where the one on the left would fit in. All suggests to me that the exposures aren't correct for no shadows and good mist/clouds.
Hope that's not due to using UFraw. I feel hdr only really needs to be used when there are 10+ stops in the scene and even then it's most likely to only need applying to shadow detail. At that level I don't think there is any need for the usual HDR effects either. As more stops are added the shot gets flatter and flatter so need treatment eg tone mapping.
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