Originally Posted by
GrumpyDiver
Soft proofing is a useful function so long as the user understands that it is nothing more than an emulation of what the print will look like. Anyone who thinks that what they see on the screen is what they are going to get off the printer is unfortunately sadly mistaken.
The basic concept of soft proofing has to be understood in context of the differences between an image viewed on a screen and a printed image.
Screen - Transmitted, RGB, additive colour
Printer - Reflected, CMYK, Subtractive colour.
In addition to this basic mismatch in how the colour is displayed we also have to understand that a high quality printer is at best going to be able to reproduce around 1 million different distinct colours, while even a fairly basic screen is going to (through various technical means) going to be capable of displaying somewhere around 16 million distinct shades; higher quality IPS screens can handle 16 million colours natively. This assumes that the printer and screen manufacturers are being totally upfront as to how well their technologies work; what worries me is that this information is only available in sales literature, rather than in technical papers, so I suspect a bit of optimism in the way that the data has been interpreted. Our eyes, by the way, can only see around 10 million distinct colours.
The last piece of the puzzle involves how reflective light affects a printed image. Think white balance; as this have exactly the same issue when viewing a print under differing lighting conditions. If you are viewing the print under tungsten light, for example, the image will have an overall warm cast to it, if you are viewing it under cool white fluorescent lighting, the image will seem to be deficient in reds, etc., etc.
So, soft proofing will provide some direction as to the appearance of the printed image, but it will by no means provide a definitive view.