Originally Posted by
Brev00
The Visual Story was written a few years ago and the Old Masters were working a few centuries ago. The river of creativity, however, runs relentlessly in the now. Look to the past for ideas and inspiration but not for rules or justification for what you should be doing in the field today. You would seem to have some negative perspective toward narrow dof. That is fine. But, if I were going to bolster my positive feelings toward it, I would look to Impressionists like Renoir who gloried in blur. I went to a Renoir exhibit a year ago. It showed just a handful of his large portraits. Looking as closely as I could, in one portrait, the only strong, solid lines were in the two eyes of the subject. Some artists, like Seurat, provided more of a pixel level view with a collection of dots making the scene. No strong lines whatsoever. In recent movies, I see shallow dof techniques used more and more. In some cases, like in Scorcese's 3D Hugo, the effect is fantastic. In others, it can be annoyingly obvious and disconcerting. I think it is best to judge such things on a case-by-case basis.