Little late to the party, but I finally have time to start.
Here's the first image, time to take another to catch up.
edit - Explanation of how I did this.
1 - Take a photo of the background (BG).
2 - Take a photo of me (ME).
3 - In PS duplicate the ME layer and convert to B&W (MEMAP).
4 - Play with the brightness/contrast on MEMEP to make it somewhat extreme. It doesn't need to look good, this is simply what the displacement map is going to use to bend the lines.
5 - Add a Gaussian blur to MEMAP, I used something in the 25-30 range.
6 - Save this layer down as an 8 bit PSD layer.
7 - Duplicate the BG layer (BG2).
8 - On BG2, add a displacement filter and select the save MEMEP.PSD file when prompted. You should have a background image that has distortion where you were in your layer.
9 - Hold ctrl and click the ME layer. This should outlines me.
10 - Add a mask to BG2 and the outline from #9 should be the only thing visible in this layer now.
11 - Change the layer type to Overlay (Multiply sometimes works well depending on the situation.)
12 - I often add a 1-3 pixel Gaussian blur to the BG2 layer at this stage and change the opacity to something that looks right.
13 - Copy ME layer again and fill the area all black. Add a Gaussian blur of something like 30-40. Hit ctrl+t to bring in the transform tool. I use this to create the shadow behind me.
14 - On another layer I now use the dodge/burn tool to fix areas I think need fixing.
From here, you can do all the brightness, contrast, levels, curves work that you think needs getting done.