Originally Posted by
GrumpyDiver
I do my photo editing work in a basement office with no natural light coming in. It has fairly low level of ambient light and gray walls, so I don't need to have the ColorMunki plugged in and monitoring the lighting conditions after the initial setup, as the light levels never change.
When I created the profiles, I set up the computer screen to the recommended 120 cd/m2.
From a printing standpoint I use a combination of what I learned in the classroom, one of the Kelby Training videos and stuff I've picked up reading here and there. I print 100% of my images using Photoshop, so the methods I use are not directly transferable to other software.
I suspect that some of the results are going to be paper specific, and as I did all of my testing on Epson Lustre paper on the Epson 3880 printer, the absolute numbers need to be treated with a bit of caution when looking at other papers and printers.
1. The brightest white you can get is the colour of the paper you are printing on. If your printer doesn't deposit some ink on the paper you get areas with a different finish that the parts of the paper with ink on it, so it is important to adjust your output to ensure some ink is deposited in areas that will be pure white; specular highlights, bright lights, the sun, etc.
Setting the output white value (in the levels adjustment) to 240 will assure that some ink is deposited in those areas of the print. I suspect I could back that off a bit on matte papers, but suspect that I won't be able to drop below 245.
2. Photo printers (those with additional cartridges over and beyond CMYK) can print a wider gamut than AdobeRGB, BUT the number of discrete steps is far lower than what we see on our screen. I've seen estimates that suggest printers can produce between 350,000 and 650,000 distinct shades (after all in a print a combination of the colours in the cartridges and dot size is how the specific shades are produced).
What that effectively means that pure black is deposited once you get to very low colour values. I've seen some calculations that suggest any value lower than 12 will be output as pure black, so going a bit conservative, I set my output black point to 15 in order to preserve shadow details a bit better.
3. In printing, I want to preserve my black point and white point, yet push the brightness up the overall image so it comes out looking right as a print.
For printing I use the "stamp" command <Ctrl><Alt><Shft> E to create a new layer with all of the adjustments I've made applied to it. I then change the blending mode to "Screen", which preserves the black point and white point, but brightens everything up.
My test prints show that by setting the opacity of this layer to 20%, my print will come out looking the way I want it to.