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Thread: Church (again)

  1. #1
    Digital's Avatar
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    Bruce

    Church (again)

    C&C welcomed.

    Church (again)

  2. #2
    rpcrowe's Avatar
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    Richard

    Re: Church (again)

    Lovely church! I like the way the walkway leads my eye to the door of the church...

    I might think of rotating it a TAD counter clockwise to straighten the church steeple and possibly clone out the figure walking across the grass.

    Sometimes a figure will add dimensions to a building but, this figure attracts my eye away from the church.

  3. #3
    Digital's Avatar
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    Re: Church (again)

    Richard, thanks for your kind, and helpful comments.


    Bruce

  4. #4

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    Denny

    Re: Church (again)

    Nice. I'd also remove the walking man and also remove the lamp post, or straighten it.

  5. #5

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    Greg

    Re: Church (again)

    Nice composition, Bruce. I think the symmetry emphasises the solidity of the church.

  6. #6
    Digital's Avatar
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    Re: Church (again)

    Thank you Denny, and Greg for your kind comments.



    Bruce

  7. #7
    IzzieK's Avatar
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    Re: Church (again)

    I reckon the feeling of having that guy there walking is not really that bad -- the bad thing is that he looks like he is walking away. What if you use content aware move to move him a little bit towards the left side? I would say remove the lamp post too but I think that is part of the environment. If you remove the post and the guy, remove the rest of the cars on the left side too. Just straighten the post and she'd be right...just a thought.

  8. #8
    Digital's Avatar
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    Re: Church (again)

    Izzie, thank you for your suggestions.


    Bruce

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