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5th June 2016, 12:41 AM
#1
Church (again)
C&C welcomed.
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5th June 2016, 01:31 AM
#2
Re: Church (again)
Lovely church! I like the way the walkway leads my eye to the door of the church...
I might think of rotating it a TAD counter clockwise to straighten the church steeple and possibly clone out the figure walking across the grass.
Sometimes a figure will add dimensions to a building but, this figure attracts my eye away from the church.
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5th June 2016, 01:59 AM
#3
Re: Church (again)
Richard, thanks for your kind, and helpful comments.
Bruce
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5th June 2016, 02:22 AM
#4
Re: Church (again)
Nice. I'd also remove the walking man and also remove the lamp post, or straighten it.
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5th June 2016, 03:17 AM
#5
Re: Church (again)
Nice composition, Bruce. I think the symmetry emphasises the solidity of the church.
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5th June 2016, 03:31 AM
#6
Re: Church (again)
Thank you Denny, and Greg for your kind comments.
Bruce
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5th June 2016, 07:45 AM
#7
Re: Church (again)
I reckon the feeling of having that guy there walking is not really that bad -- the bad thing is that he looks like he is walking away. What if you use content aware move to move him a little bit towards the left side? I would say remove the lamp post too but I think that is part of the environment. If you remove the post and the guy, remove the rest of the cars on the left side too. Just straighten the post and she'd be right...just a thought.
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5th June 2016, 04:51 PM
#8
Re: Church (again)
Izzie, thank you for your suggestions.
Bruce
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