Results 1 to 10 of 10

Thread: Playing with USM basics

  1. #1

    Join Date
    Feb 2012
    Location
    Texas
    Posts
    6,956
    Real Name
    Ted

    Playing with USM basics

    I've never truly understood why people sharpen with something called "unsharp masking", duh.

    Today, I read that it started in the film era, double-duh:

    https://en.wikipedia.org/wiki/Unshar...nsharp_masking

    So now that I have an app that does layers, I just had to play:

    App's USM versus my layers "USM" versus original:

    Playing with USM basics

    It occurs to me that many of the fancy options available in modern computational photography are based on simpler techniques of yesteryear, eh?

    It does seem that my choice of Gaussian radius, amount and threshold in the "unsharp" layer were a bit off, ho hum.
    Last edited by xpatUSA; 15th December 2021 at 08:42 PM.

  2. #2

    Join Date
    Nov 2010
    Location
    South Island, New Zealand
    Posts
    651
    Real Name
    Ken

    Re: Playing with USM basics

    Interesting that the left image is twice the size of the right

  3. #3

    Join Date
    Feb 2012
    Location
    Texas
    Posts
    6,956
    Real Name
    Ted

    Re: Playing with USM basics

    Quote Originally Posted by Ken MT View Post
    Interesting that the left image is twice the size of the right
    Had me puzzled there for minute or two, Ken, until I realized that you were talking about file size, not image size.

    Yes, any form of post-processing will change a file size which I'm sure you already knew.
    Last edited by xpatUSA; 15th December 2021 at 08:49 PM. Reason: already knew

  4. #4
    pschlute's Avatar
    Join Date
    Nov 2017
    Location
    Surrey, UK
    Posts
    2,002
    Real Name
    Peter Schluter

    Re: Playing with USM basics

    I learned about using USM 15 years ago when i started digital photography.

    Never seen the need to use anything else.

  5. #5

    Join Date
    Feb 2012
    Location
    Texas
    Posts
    6,956
    Real Name
    Ted

    Re: Playing with USM basics

    Quote Originally Posted by pschlute View Post
    I learned about using USM 15 years ago when i started digital photography.

    Never seen the need to use anything else.
    Yes, applying it three times in row with various radii and amounts in my viewer can be most effective for quick-and-dirty stuff but these days I favor wavelets or deconvolution.

  6. #6
    pschlute's Avatar
    Join Date
    Nov 2017
    Location
    Surrey, UK
    Posts
    2,002
    Real Name
    Peter Schluter

    Re: Playing with USM basics

    Quote Originally Posted by xpatUSA View Post
    but these days I favor wavelets or deconvolution.
    Ted, that sounds to me like a pack of cheese biscuits (wavelets) to have with your posh gin (deconvolution)


  7. #7
    dje's Avatar
    Join Date
    May 2011
    Location
    Brisbane Australia
    Posts
    4,636
    Real Name
    Dave Ellis

    Re: Playing with USM basics

    Quote Originally Posted by xpatUSA View Post

    It occurs to me that many of the fancy options available in modern computational photography are based on simpler techniques of yesteryear, eh?
    Ted as the late Peter Allen (aka The Boy From Oz) used to sing - Everything Old is New Again.

    Wavelet sharpening basically involves making adjustments in the (spatial) frequency domain, much like an audio graphic equaliser. Many years ago in the mid eighties I was working on long distance analogue television transmission links and had a problem with slow rise time of the video or smearing as it was called I think. This is akin to poor Edge Spread function in digital imaging. My problem was solved using a simple L-C filter which adjusted the frequency response of the signal. You had to be careful not to overdo it though, otherwise you would get overshoot and ringing, cf halos in digital images from over-sharpening!

    Dave

  8. #8

    Join Date
    Feb 2012
    Location
    Texas
    Posts
    6,956
    Real Name
    Ted

    Re: Playing with USM basics

    Quote Originally Posted by dje View Post
    Ted as the late Peter Allen (aka The Boy From Oz) used to sing - Everything Old is New Again.

    Wavelet sharpening basically involves making adjustments in the (spatial) frequency domain, much like an audio graphic equaliser. Many years ago in the mid eighties I was working on long distance analogue television transmission links and had a problem with slow rise time of the video or smearing as it was called I think. This is akin to poor Edge Spread function in digital imaging. My problem was solved using a simple L-C filter which adjusted the frequency response of the signal. You had to be careful not to overdo it though, otherwise you would get overshoot and ringing, cf halos in digital images from over-sharpening!

    Dave
    That's the trouble with Oz, Dave, all them long distances.

    Never had that trouble in England, LOL.

    I remember similar stuff when designing a gas turbine speed control - was my first encounter with the work of a gentleman by the name of Nyquist - in that case to do with closed-loop control stability ...
    Last edited by xpatUSA; 16th December 2021 at 06:53 PM.

  9. #9

    Join Date
    Jan 2009
    Location
    South Devon, UK
    Posts
    14,534

    Re: Playing with USM basics

    Like many photo 'enhancements' sharpening, whichever method is used, needs careful application. Just because there are higher adjustment levels available on a variable slider doesn't mean those values should be regularly applied. Subtle use of slight adjustments is best.

    And no amount of sharpening during editing is going to cure an out of focus shot.

  10. #10
    Moderator Manfred M's Avatar
    Join Date
    Mar 2012
    Location
    Ottawa, Canada
    Posts
    22,202
    Real Name
    Manfred Mueller

    Re: Playing with USM basics

    Everyone has their own "secret sauce" when it comes to sharpening. I take the traditional three-step sharpening approach in my work. I use the default value for input sharpening in most cases, although I do over-ride it when large parts of the scene are going to require softening / blurring in the final output (why sharpen globally when you have to undo it all later).

    I often, especially in closeup portraits, use in-process sharpening on the irises, lips, eye lashes and eyebrows.

    When I output sharpen I will often mask out parts of the image; high frequency areas that can start looking "cruchy", skin that has been softened, clouds, water. I don't sharpen blacks / dark shadow areas or whites / bright highlights as neither look right when sharpened (easy to do with Photoshop's blend if tool).

    USM is generally my go too sharpening tool.

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •