while no suggestions as I don't know how to do the corrections either, she also does have a hot spot on the cheek.
One way:
1. Use a threshold function to render the highlight as pure white with rest pure black.
2. Edit the edge(s) to feather them as desired.
3. 'Save as' and use it as a luminosity mask in 'Layers' to edit the highlight only.
Not posted as the only way to do it. Hopefully, alternatives will follow ...
P.S. not sure that Matrix metering is appropriate for models ...
Last edited by xpatUSA; 31st March 2022 at 05:22 PM.
Just dodge the area. I use an adjustment (curves) layer in Photoshop and set it to Luminosity blending mode. I then use a soft (4% flow), soft brush and work it until it looks right.
Total time spent 1 - 2 minutes.
Oops - missed the bridge of the nose glare request ; I did a loose selection, feathered it a bit and used Content Aware Fill. Another minute or so of work.
Last edited by Manfred M; 31st March 2022 at 05:39 PM.
One way:
1. Select the undesired shadow and fill it with pure white. Invert the selection and fill with pure black.
2. Edit the selection edge(s) to feather them as desired.
3. 'Save as' and use it as a luminosity mask in 'Layers' to edit the shadow only.
Again, not posted as the only way to do it.
Thank you all for your kind assistance...
You can do a lot of this with dodging and burning. However, the bright spots are very nearly blown, so there isn't a lot of color information left there, and if you darken a lot, it will turn gray. I did a very quick test, burning the bright spots and dodging the shadow. I then used a spot healing brush to add back some color to the bright spots. It's a very quick and dirty edit, just a couple of minutes, but it suggests that this might work with more time:
However, I think you have seriously oversmoothed her skin. The areas around her cheekbones look like plastic, and there is no detail at all left on part of the left side of her nose, starting at her eye, as well as an area in the middle of her nose.