Originally Posted by
Mario Xavier
I wouldn't overclock it either. Overclocking anything depending on manufacturer suggestions usually lessens the life of it. The best thing I would do is make sure the bus speed of the motherboard matches the max speed of the RAM as well as note the cache size of the CPU. RAM can only operate as fast as the bus can transport data. In situations where the BUS is slower the RAM is underclocked. Overclocking it to run faster than whats allowed by the bus won't help the life of your components. However following the above recommendation, overclocking in this case leads to a true and often stable performance increase as all components are adequate to support a proportionate boost.
Another thing I'd like to point out is that RAID 10 is faster than Raid 1, how much is arguable. For the sake of a visual use the scenario of the 3 Chunks of data and exaggerate the write speed.
It takes 1 drive 3 seconds to right 3 chunks of data.
In a Raid 1 - it would take 3 seconds to write the data and clone it to the second drive.
In a Raid 10 - It would take 1 second to stripe the data and clone it. Because remember, the work is being split across the array.
The size of the cache of each drive significantly improves the read, write, and seek time individually thus overall "improvement" combined. Bleh...
I'd toss onto the table investing in a graphics card with plenty of RAM to take some of the load off of the CPU and system RAM. It will take care of the mathematical processing of your real time visual needs work, the CPU will take care of the interpreting the actions and the drives can focus on serving up the info, the memory can help each and relax. All components are complimenting each other and helping out. This is an efficient system.
Summary:
Plenty of cache (CPU, and Hard drives) (Increased virtual memory for the Hard drives also)
Hard drives rated for 24/7 use
Plenty of fast memory matching the BUS speed
A nice graphics card
Attached storage for backup
My system for example has to be able to support reading and writing of audio from 8 to 16 simultaneous audio inputs in wave format and display in real time when I'm working with bands. The effects applied are done in memory so for my situation I made sure that my system has the components necessary to help it handle each job. In working with audio my audio device handles all the input processing to take the load off of my CPU. Likewise the visual needs of graphic work should be split across a video card, memory, and cpu.
Make sense?